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Post by jimmy2buc on Jun 15, 2017 16:30:33 GMT 8
Hi all,
So now that we'll be porting over to 1.12 in some time. I have a few questions to put forward regarding the change / transfer.
1. Which builds will be ported over and how/why? (Eg: Size, complexity, number of builds per faction, etc)
2. In the Event the above is not applicable, is there any command the mods can perform to reduce a build to it's respective blocks? (Example, player A has a building with redstone and multiple block types. Is there a command to tear it down and drop the blocks?)
3. Any idea how many days would be given to port things over from the 1.11 to the 1.12 map?
If any other players have any queries or and mods have a reply, kindly post it here to consolidate everything.
Thanks for reading!
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Post by scoobysharky on Jun 16, 2017 22:48:50 GMT 8
1. All builds will be ported over regardless of size and complexity EXCEPT Auto Farms and Underground builds. Underground builds are subjected to approval, we're not porting Auto Farms period.
2. Nope.
3. 1 Month, but its flexible, we can just leave the old world long for as long as people need, there isn't a rush to close it as it doesn't use up much resources
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